Please use this identifier to cite or link to this item: http://cmuir.cmu.ac.th/jspui/handle/6653943832/57083
Title: Effects of integrating a mobile game-based learning framework in a cultural tourism setting
Authors: Pathathai Na Lumpoon
Pree Thiengburanathum
Authors: Pathathai Na Lumpoon
Pree Thiengburanathum
Keywords: Computer Science;Decision Sciences
Issue Date: 1-May-2017
Abstract: © 2016 IEEE. Cultural activities such as visiting museums, galleries, and historical sites have received a large amount of attention from tourists and researchers. Many existing research studies have integrated location-based technologies as tools to support the visiting of historical and cultural sites. However, young visitors tend to be puzzled or bored as the above-mentioned technology systems attempt to automatically provide annotation content based only on the current positions of the visitors. In this paper, we have proposed a mobile game-based tourism system called the Walk Rally application that would reduce the gap that presently exists among youths with regard to learning about culture. The Walk Rally application aims to explore how mobile gaming can help users enhance their experiences of history, culture, arts and languages. We have investigated the satisfaction levels of young tourists and the learning of history that takes place when visiting cultural areas in Chengdu City, China. The experimental results have revealed that the young tourists have expressed a moderate level of satisfaction with the game content.
URI: https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85019990064&origin=inward
http://cmuir.cmu.ac.th/jspui/handle/6653943832/57083
Appears in Collections:CMUL: Journal Articles

Files in This Item:
There are no files associated with this item.


Items in CMUIR are protected by copyright, with all rights reserved, unless otherwise indicated.