Please use this identifier to cite or link to this item: http://cmuir.cmu.ac.th/jspui/handle/6653943832/75451
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dc.contributor.authorJiankun Zhangen_US
dc.contributor.authorSuepphong Chembumroongen_US
dc.contributor.authorPardorn Sureephongen_US
dc.date.accessioned2022-10-16T06:59:42Z-
dc.date.available2022-10-16T06:59:42Z-
dc.date.issued2021-03-03en_US
dc.identifier.other2-s2.0-85106609845en_US
dc.identifier.other10.1109/ECTIDAMTNCON51128.2021.9425762en_US
dc.identifier.urihttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85106609845&origin=inwarden_US
dc.identifier.urihttp://cmuir.cmu.ac.th/jspui/handle/6653943832/75451-
dc.description.abstractSince Virtual Reality (VR) was first mentioned in the 1950s, the research interest into the technology has been widely concerned. Virtual Reality (VR) provides immersion and interactivity with reality. Since their incorporation into classrooms and labs in over a hundred countries, visual innovations have significantly enhanced the availability of advanced concepts to be challenged in a manner that portrays them more realistically than the terms that they mean. Virtual reality enables specialists and technicians to conduct their duties more efficiently by acquiring a greater awareness of their strategic placement. In this study, databases of Google scholars, Scopus, web of science etc. were used for extensive literature retrieval, and excel was used for analysis the results show that the advantages of incorporating haptic feedback device into the VR systems and how these integrated systems can allow students to compete realistically in the complex machine-Assisted learning and experimental process. we need to admit the importance of educating people about how simple it is for scientists to perform chemical simulations using Virtual Reality.en_US
dc.subjectArts and Humanitiesen_US
dc.subjectComputer Scienceen_US
dc.subjectEngineeringen_US
dc.titleThe Implementation of Virtual Reality Technology in Education: The Perspective of Learning Environmenten_US
dc.typeConference Proceedingen_US
article.title.sourcetitle2021 Joint 6th International Conference on Digital Arts, Media and Technology with 4th ECTI Northern Section Conference on Electrical, Electronics, Computer and Telecommunication Engineering, ECTI DAMT and NCON 2021en_US
article.stream.affiliationsChiang Mai Universityen_US
Appears in Collections:CMUL: Journal Articles

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