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DC Field | Value | Language |
---|---|---|
dc.contributor.author | Jiankun Zhang | en_US |
dc.contributor.author | Suepphong Chembumroong | en_US |
dc.contributor.author | Pardorn Sureephong | en_US |
dc.date.accessioned | 2022-10-16T06:59:42Z | - |
dc.date.available | 2022-10-16T06:59:42Z | - |
dc.date.issued | 2021-03-03 | en_US |
dc.identifier.other | 2-s2.0-85106609845 | en_US |
dc.identifier.other | 10.1109/ECTIDAMTNCON51128.2021.9425762 | en_US |
dc.identifier.uri | https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85106609845&origin=inward | en_US |
dc.identifier.uri | http://cmuir.cmu.ac.th/jspui/handle/6653943832/75451 | - |
dc.description.abstract | Since Virtual Reality (VR) was first mentioned in the 1950s, the research interest into the technology has been widely concerned. Virtual Reality (VR) provides immersion and interactivity with reality. Since their incorporation into classrooms and labs in over a hundred countries, visual innovations have significantly enhanced the availability of advanced concepts to be challenged in a manner that portrays them more realistically than the terms that they mean. Virtual reality enables specialists and technicians to conduct their duties more efficiently by acquiring a greater awareness of their strategic placement. In this study, databases of Google scholars, Scopus, web of science etc. were used for extensive literature retrieval, and excel was used for analysis the results show that the advantages of incorporating haptic feedback device into the VR systems and how these integrated systems can allow students to compete realistically in the complex machine-Assisted learning and experimental process. we need to admit the importance of educating people about how simple it is for scientists to perform chemical simulations using Virtual Reality. | en_US |
dc.subject | Arts and Humanities | en_US |
dc.subject | Computer Science | en_US |
dc.subject | Engineering | en_US |
dc.title | The Implementation of Virtual Reality Technology in Education: The Perspective of Learning Environment | en_US |
dc.type | Conference Proceeding | en_US |
article.title.sourcetitle | 2021 Joint 6th International Conference on Digital Arts, Media and Technology with 4th ECTI Northern Section Conference on Electrical, Electronics, Computer and Telecommunication Engineering, ECTI DAMT and NCON 2021 | en_US |
article.stream.affiliations | Chiang Mai University | en_US |
Appears in Collections: | CMUL: Journal Articles |
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