Please use this identifier to cite or link to this item: http://cmuir.cmu.ac.th/jspui/handle/6653943832/74429
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dc.contributor.authorWatsaporn Arayaphanen_US
dc.contributor.authorKannikar Intawongen_US
dc.contributor.authorKitti Puritaten_US
dc.date.accessioned2022-10-16T06:42:20Z-
dc.date.available2022-10-16T06:42:20Z-
dc.date.issued2022-09-01en_US
dc.identifier.issn22120548en_US
dc.identifier.other2-s2.0-85135911132en_US
dc.identifier.other10.1016/j.daach.2022.e00233en_US
dc.identifier.urihttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85135911132&origin=inwarden_US
dc.identifier.urihttp://cmuir.cmu.ac.th/jspui/handle/6653943832/74429-
dc.description.abstractThe FabricVR project (https://angkaew.com/virtual_museum/) is aimed at digitizing the ancient fabric of the Wieng Yong House Museum for visitors to visit the site and obtain the cultural heritage knowledge in the COVID-19 pandemic during which the museum was forced to close as a result of the global pandemic restrictions. The project's goal is to develop technology to visualize cultural resources on a digital platform. To provide a visitor experience of a virtual museum, the project consists of three systems: first,3D FabricVR is a 3D virtual reality application which was designed based on the gamification concept to allow for an immersive experience for visitors to obtain knowledge of digital preservation. Second, 360° FabricVR: a web-based application of 360 virtual reality that enables visitors to have a flexible and easy exploration of the virtual museum via web-based browser. Finally, the web-based digital collection provides the organised information access to the repository of ancient fabric in the museum by the standard meta of VRA core. We evaluated the project by quantitative feedback of museum visitors of the Wieng Yong House Museum. Finally we embedded the project (http://lis.human.cmu.ac.th/virtual_museum/) as an extension of the university website providing a virtual museum services website for collaborations and with the benefits of sharing museum collections online.en_US
dc.subjectArts and Humanitiesen_US
dc.subjectComputer Scienceen_US
dc.titleDigitalization of ancient fabric using virtual reality technology at the Wieng Yong House Museum: The FabricVR projecten_US
dc.typeJournalen_US
article.title.sourcetitleDigital Applications in Archaeology and Cultural Heritageen_US
article.volume26en_US
article.stream.affiliationsChiang Mai Universityen_US
Appears in Collections:CMUL: Journal Articles

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