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DC Field | Value | Language |
---|---|---|
dc.contributor.author | Reese Muntean | en_US |
dc.contributor.author | Kate Hennessy | en_US |
dc.contributor.author | Alexandra Denes | en_US |
dc.contributor.author | Linina Phuttitarn | en_US |
dc.date.accessioned | 2019-09-16T12:50:28Z | - |
dc.date.available | 2019-09-16T12:50:28Z | - |
dc.date.issued | 2019-03-01 | en_US |
dc.identifier.other | 2-s2.0-85071864978 | en_US |
dc.identifier.other | 10.1109/VR.2019.8798160 | en_US |
dc.identifier.uri | https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85071864978&origin=inward | en_US |
dc.identifier.uri | http://cmuir.cmu.ac.th/jspui/handle/6653943832/66638 | - |
dc.description.abstract | © 2019 IEEE. This position paper approaches issues in the ethics of virtual reality particularly around notions of art as academic research, collaborative ethnographic media production, consent, and representation. These issues are explored through examples of research with the Yong community in Thailand, investigating the use of 360° video for cultural documentation and preservation. Possible ways of addressing some of the ethical issues in virtual reality are suggested, drawing upon collaborative ethnography, collaborative media production, and Value-Sensitive Design. | en_US |
dc.subject | Computer Science | en_US |
dc.subject | Engineering | en_US |
dc.title | On research ethics and representation in virtual reality | en_US |
dc.type | Conference Proceeding | en_US |
article.title.sourcetitle | 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings | en_US |
article.stream.affiliations | Simon Fraser University | en_US |
article.stream.affiliations | Chiang Mai University | en_US |
Appears in Collections: | CMUL: Journal Articles |
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