Please use this identifier to cite or link to this item: http://cmuir.cmu.ac.th/jspui/handle/6653943832/66638
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dc.contributor.authorReese Munteanen_US
dc.contributor.authorKate Hennessyen_US
dc.contributor.authorAlexandra Denesen_US
dc.contributor.authorLinina Phuttitarnen_US
dc.date.accessioned2019-09-16T12:50:28Z-
dc.date.available2019-09-16T12:50:28Z-
dc.date.issued2019-03-01en_US
dc.identifier.other2-s2.0-85071864978en_US
dc.identifier.other10.1109/VR.2019.8798160en_US
dc.identifier.urihttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85071864978&origin=inwarden_US
dc.identifier.urihttp://cmuir.cmu.ac.th/jspui/handle/6653943832/66638-
dc.description.abstract© 2019 IEEE. This position paper approaches issues in the ethics of virtual reality particularly around notions of art as academic research, collaborative ethnographic media production, consent, and representation. These issues are explored through examples of research with the Yong community in Thailand, investigating the use of 360° video for cultural documentation and preservation. Possible ways of addressing some of the ethical issues in virtual reality are suggested, drawing upon collaborative ethnography, collaborative media production, and Value-Sensitive Design.en_US
dc.subjectComputer Scienceen_US
dc.subjectEngineeringen_US
dc.titleOn research ethics and representation in virtual realityen_US
dc.typeConference Proceedingen_US
article.title.sourcetitle26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedingsen_US
article.stream.affiliationsSimon Fraser Universityen_US
article.stream.affiliationsChiang Mai Universityen_US
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