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dc.contributor.authorAnong Amaritakomolen_US
dc.contributor.authorRungsrit Kanjanavaniten_US
dc.contributor.authorNattaya Suwankruhasnen_US
dc.contributor.authorPaleerat Topaiboonen_US
dc.contributor.authorKrit Leemasawaten_US
dc.contributor.authorRattanachai Chanchaien_US
dc.contributor.authorPatrick Jourdainen_US
dc.contributor.authorArintaya Phrommintikulen_US
dc.date.accessioned2019-08-05T04:34:33Z-
dc.date.available2019-08-05T04:34:33Z-
dc.date.issued2019-06-01en_US
dc.identifier.issn21617856en_US
dc.identifier.issn2161783Xen_US
dc.identifier.other2-s2.0-85065405231en_US
dc.identifier.other10.1089/g4h.2018.0043en_US
dc.identifier.urihttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85065405231&origin=inwarden_US
dc.identifier.urihttp://cmuir.cmu.ac.th/jspui/handle/6653943832/65500-
dc.description.abstract© 2019 Mary Ann Liebert, Inc., publishers. Objective: To evaluate the effects of an educational board game on heart failure (HF) patients' knowledge and self-care behavior. Methods: In this randomized controlled study with a follow-up of 3 months, 76 patients with HF with reduced ejection fraction, who had been enrolled in our multidisciplinary HF program, were divided into two groups. During their follow-up appointment at the HF clinic usually 2 weeks after discharge, the interventional group participated in an HF educational board game conducted in Thai language, while the control group received the usual care including standard education. The primary outcome was the change of score achieved in the specialized HF knowledge and self-care behavior assessment. Results: In the intervention group, the knowledge and self-care behavior significantly improved (all P < 0.001), whereas both scores were unchanged in the control group (P = 0.09 and P = 0.21). Mean score change for knowledge and self-care behavior showed greater improvement in the intervention group when compared with the control group (P < 0.002 and P < 0.006). Conclusion: Participation in an interactive educational board game resulted in an increase in the HF patients' knowledge and self-care behavior. Practice Implications: An interactive educational board game may be used as an alternative educational tool in HF patients.en_US
dc.subjectComputer Scienceen_US
dc.subjectMedicineen_US
dc.subjectSocial Sciencesen_US
dc.titleEnhancing knowledge and self-care behavior of heart failure patients by interactive educational board gameen_US
dc.typeJournalen_US
article.title.sourcetitleGames for Health Journalen_US
article.volume8en_US
article.stream.affiliationsUniversite Paris Descartesen_US
article.stream.affiliationsChiang Mai Universityen_US
Appears in Collections:CMUL: Journal Articles

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