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DC Field | Value | Language |
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dc.contributor.author | Keattikorn Samarnggoon | en_US |
dc.contributor.author | Arus Kunkhet | en_US |
dc.date.accessioned | 2019-08-05T04:31:56Z | - |
dc.date.available | 2019-08-05T04:31:56Z | - |
dc.date.issued | 2019-04-15 | en_US |
dc.identifier.other | 2-s2.0-85065083446 | en_US |
dc.identifier.other | 10.1109/ECTI-NCON.2019.8692277 | en_US |
dc.identifier.uri | https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85065083446&origin=inward | en_US |
dc.identifier.uri | http://cmuir.cmu.ac.th/jspui/handle/6653943832/65341 | - |
dc.description.abstract | © 2019 IEEE. This paper presents a review and comparison of monetisation models in a free-to-play gaming. The monetisation is the essential element in a game production process because it helps clarify the design that should be compatible with the monetisation models and revenue generation methods of the game. The investigation is conducted by utilising a set of online questionaires. The results show that the in-game Ads are not bothering the majority of players and players does not pay to remove them. Fashion and uniqueness of player's avatar is more important than the in-game items that would help player in a game. | en_US |
dc.subject | Arts and Humanities | en_US |
dc.subject | Computer Science | en_US |
dc.subject | Engineering | en_US |
dc.title | An investigation of monetisation models in digital games | en_US |
dc.type | Conference Proceeding | en_US |
article.title.sourcetitle | ECTI DAMT-NCON 2019 - 4th International Conference on Digital Arts, Media and Technology and 2nd ECTI Northern Section Conference on Electrical, Electronics, Computer and Telecommunications Engineering | en_US |
article.stream.affiliations | Chiang Mai University | en_US |
Appears in Collections: | CMUL: Journal Articles |
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