Please use this identifier to cite or link to this item: http://cmuir.cmu.ac.th/jspui/handle/6653943832/65341
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dc.contributor.authorKeattikorn Samarnggoonen_US
dc.contributor.authorArus Kunkheten_US
dc.date.accessioned2019-08-05T04:31:56Z-
dc.date.available2019-08-05T04:31:56Z-
dc.date.issued2019-04-15en_US
dc.identifier.other2-s2.0-85065083446en_US
dc.identifier.other10.1109/ECTI-NCON.2019.8692277en_US
dc.identifier.urihttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85065083446&origin=inwarden_US
dc.identifier.urihttp://cmuir.cmu.ac.th/jspui/handle/6653943832/65341-
dc.description.abstract© 2019 IEEE. This paper presents a review and comparison of monetisation models in a free-to-play gaming. The monetisation is the essential element in a game production process because it helps clarify the design that should be compatible with the monetisation models and revenue generation methods of the game. The investigation is conducted by utilising a set of online questionaires. The results show that the in-game Ads are not bothering the majority of players and players does not pay to remove them. Fashion and uniqueness of player's avatar is more important than the in-game items that would help player in a game.en_US
dc.subjectArts and Humanitiesen_US
dc.subjectComputer Scienceen_US
dc.subjectEngineeringen_US
dc.titleAn investigation of monetisation models in digital gamesen_US
dc.typeConference Proceedingen_US
article.title.sourcetitleECTI DAMT-NCON 2019 - 4th International Conference on Digital Arts, Media and Technology and 2nd ECTI Northern Section Conference on Electrical, Electronics, Computer and Telecommunications Engineeringen_US
article.stream.affiliationsChiang Mai Universityen_US
Appears in Collections:CMUL: Journal Articles

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