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DC Field | Value | Language |
---|---|---|
dc.contributor.author | Arus Kunkhet | en_US |
dc.contributor.author | Keattikorn Samarnggoon | en_US |
dc.contributor.author | Ketsaraporn Maneejuk | en_US |
dc.date.accessioned | 2019-08-05T04:31:56Z | - |
dc.date.available | 2019-08-05T04:31:56Z | - |
dc.date.issued | 2019-04-15 | en_US |
dc.identifier.other | 2-s2.0-85065086289 | en_US |
dc.identifier.other | 10.1109/ECTI-NCON.2019.8692264 | en_US |
dc.identifier.uri | https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85065086289&origin=inward | en_US |
dc.identifier.uri | http://cmuir.cmu.ac.th/jspui/handle/6653943832/65340 | - |
dc.description.abstract | © 2019 IEEE. This research aims at addressing the workflow analysis of a 3D character modelling by using a 3D K-Pop dancing character animation as a case study. To be successful in 3D character animation, one must follow certain steps of character referencing, designing, modelling, deforming, rigging, simulating, and refining. All these steps are the core practice in character animation. Each step has its own requirements and principles. It is a professional practice to follow these steps. However, as for beginners, the steps can be quite complicated and lead to other issues in 3D character animation processes. Character movements are varying. They can be very similar or completely different according to the activities and scenes of that character. In order to set up a character for a unique movement such as a dance movement, one must reconsider all steps started from modelling to rigging processes. To solve the character animation issues, this research focuses on the modelling process. The analysis of 3D character modelling emphasises the modelling approach to highlight the issues for beginner for example, what should be avoided, what should be reorganised to be successful for a beginner. | en_US |
dc.subject | Arts and Humanities | en_US |
dc.subject | Computer Science | en_US |
dc.subject | Engineering | en_US |
dc.title | 3D character modelling for K-Pop dances: A workflow analysis | en_US |
dc.type | Conference Proceeding | en_US |
article.title.sourcetitle | ECTI DAMT-NCON 2019 - 4th International Conference on Digital Arts, Media and Technology and 2nd ECTI Northern Section Conference on Electrical, Electronics, Computer and Telecommunications Engineering | en_US |
article.stream.affiliations | Chiang Mai University | en_US |
Appears in Collections: | CMUL: Journal Articles |
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