Please use this identifier to cite or link to this item: http://cmuir.cmu.ac.th/jspui/handle/6653943832/55772
Title: Using mobile game to enhance the learning motivation and performance in higher education
Authors: Kannika Daungcharone
Authors: Kannika Daungcharone
Keywords: Engineering
Issue Date: 1-Jan-2016
Abstract: © Springer Science+Business Media Singapore 2016. The changes of technology are affecting today’s lifestyle. Mobile applications are widely used in daily life, business function, and education. There also has been an emerging of developing educational models which suit to new technologies. Therefore, learners and lecturer in this era in particular those who involved with education institutions and related organizations need to concern. This paper presents an idea of developing the teaching and learning model in higher education for improving learners’ motivation and performance by using mobile game since mobile technologies is equipped with advance features and most learners have and use them on a regular basis. It would be useful if learners can use mobile technologies as a tool for helping them to be more educated.
URI: https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=84969285231&origin=inward
http://cmuir.cmu.ac.th/jspui/handle/6653943832/55772
ISSN: 18761119
18761100
Appears in Collections:CMUL: Journal Articles

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