Please use this identifier to cite or link to this item: http://cmuir.cmu.ac.th/jspui/handle/6653943832/55772
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dc.contributor.authorKannika Daungcharoneen_US
dc.date.accessioned2018-09-05T03:01:14Z-
dc.date.available2018-09-05T03:01:14Z-
dc.date.issued2016-01-01en_US
dc.identifier.issn18761119en_US
dc.identifier.issn18761100en_US
dc.identifier.other2-s2.0-84969285231en_US
dc.identifier.other10.1007/978-981-10-1409-3_24en_US
dc.identifier.urihttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=84969285231&origin=inwarden_US
dc.identifier.urihttp://cmuir.cmu.ac.th/jspui/handle/6653943832/55772-
dc.description.abstract© Springer Science+Business Media Singapore 2016. The changes of technology are affecting today’s lifestyle. Mobile applications are widely used in daily life, business function, and education. There also has been an emerging of developing educational models which suit to new technologies. Therefore, learners and lecturer in this era in particular those who involved with education institutions and related organizations need to concern. This paper presents an idea of developing the teaching and learning model in higher education for improving learners’ motivation and performance by using mobile game since mobile technologies is equipped with advance features and most learners have and use them on a regular basis. It would be useful if learners can use mobile technologies as a tool for helping them to be more educated.en_US
dc.subjectEngineeringen_US
dc.titleUsing mobile game to enhance the learning motivation and performance in higher educationen_US
dc.typeBook Seriesen_US
article.title.sourcetitleLecture Notes in Electrical Engineeringen_US
article.volume391en_US
article.stream.affiliationsChiang Mai Universityen_US
Appears in Collections:CMUL: Journal Articles

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