Skip navigation
Home
Browse
Communities
& Collections
Browse Items by:
Issue Date
Author
Title
Subject
Sign on to:
My Account
Receive email
updates
Edit Profile
CMU Intellectual Repository
Browsing by Author Kannika Daungcharone
Jump to:
0-9
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
or enter first few letters:
Sort by:
title
issue date
submit date
In order:
Ascending
Descending
Results/Page
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
Authors/Record:
All
1
5
10
15
20
25
30
35
40
45
50
Showing results 1 to 16 of 16
Issue Date
Title
Author(s)
1-Sep-2016
Agreement of variables selection and program development for data collection in thai intensive care unit by delphi method
Kaweesak Chittawatanarat
;
Kannika Daungcharone
;
Onuma Chaiwat
;
Ratapum Champunot
;
Chairat Permpikul
1-Jan-2019
A development of ubiquitous learning support system based on an enhanced inquiry-based learning approach
Krittawaya Thongkoo
;
Patcharin Panjaburee
;
Kannika Daungcharone
1-Jan-2019
Effects of blending digital games into traditional lecture-based learning on university students' programming learning achievement
Kannika Daungcharone
1-Jan-2022
The Effects of Thinking Process Model Technique on Logical Thinking Skills Influencing Programming Achievement
Kannika Daungcharone
;
Krittawaya Thongkoo
19-Apr-2017
Enhancement the computational thinking skills via the simulation game
Kannika Daungcharone
1-Jan-2015
Factors affecting the use of information technology for collaboration among government, educational and tourism small business sectors
Kannika Daungcharone
1-Mar-2020
A Game-Based Learning Approach on Robotics Visualization for Loops in Programming Concepts
Jirapipat Thanyaphongphat
;
Krittawaya Thongkoo
;
Kannika Daungcharone
;
Wantana Areeprayolkij
1-Jan-2020
Implementation of mobile game-transformed lecturebased approach to promoting C programming language learning
Kannika Daungcharone
;
Patcharin Panjaburee
;
Krittawaya Thongkoo
15-Nov-2017
An Inquiry Blended SECI Model-Based Learning Support Approach for Promoting Perceptions and Learning Achievement of University Students
Krittawaya Thongkoo
;
Patcharin Panjaburee
;
Kannika Daungcharone
1-Jan-2019
Integrating inquiry learning and knowledge management into a flipped classroom to improve students' web programming performance in higher education
Krittawaya Thongkoo
;
Patcharin Panjaburee
;
Kannika Daungcharone
1-Jan-2019
A mobile game-based C programming language learning: Results of university students’ achievement and motivations
Kannika Daungcharone
;
Patcharin Panjaburee
;
Krittawaya Thongkoo
1-Mar-2020
Smart Learning Environment to Augment the Learners' Programming Skills
Kannika Daungcharone
;
Krittawaya Thongkoo
;
Jirapipat Thanyaphongphat
1-Mar-2020
Students' Acceptance of Digital Learning Tools in Programming Education Course using Technology Acceptance Model
Krittawaya Thongkoo
;
Kannika Daungcharone
;
Jirapipat Thanyaphongphat
15-Nov-2017
Using Digital Game as Compiler to Motivate C Programming Language Learning in Higher Education
Kannika Daungcharone
;
Patcharin Panjaburee
;
Krittawaya Thongkoo
1-Jan-2022
Using Flipped Classroom: MOOCs and Active Learning Approach to Promoting Undergraduate Students' Learning Achievement
Krittawaya Thongkoo
;
Kannika Daungcharone
1-Jan-2016
Using mobile game to enhance the learning motivation and performance in higher education
Kannika Daungcharone