Browsing by Author Kitti Puritat

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Issue DateTitleAuthor(s)
1-Jan-2021A- SA SOS: A Mobileand IoT-based Pre- hospital Emergency Service for the Elderly and Village Health VolunteersKannikar Intawong; Waraporn Boonchieng; Peerasak Lerttrakarnnon; Ekkarat Boonchieng; Kitti Puritat
1-Jan-2022BCNPYLIB CHAT BOT: The artificial intelligence Chatbot for library services in college of nursingNannaphat Thalaya; Kitti Puritat
1-Jan-2021Book Recommendation for Library Automation Use in School Libraries by Multi Features of Support Vector MachineKitti Puritat; Phichete Julrode; Pakinee Ariya; Sumalee Sangamuang; Kannikar Intawong
1-Jan-2017Comparison background modeling methods on moving object detection in video sequences for ThailandKitti Puritat; Suepphong Chernbumroong; Pradorn Sureephong
1-Jan-2022Data transformation in the Infectious Disease Surveillance System for the Public Health Information ManagementPipitton Homla; Kitti Puritat
1-Jul-2021Designing a gamified e-learning environment for teaching undergraduate ERP course based on big five personality traitsAriya Pakinee; Kitti Puritat
1-Jan-2022Development of a Mobile-Healthcare Application for Safety and Prevention in Emergency Assistance at Marathon Events: A Case Study in CMU MarathonOrasa Sirasakamol; Pakinee Ariya; Wanvimol Nadee; Kitti Puritat
1-Mar-2020Development of an Open Source Automated Library System with Book Recommedation System for Small LibrariesKitti Puritat; Kannikar Intawong
1-Sep-2022Digitalization of ancient fabric using virtual reality technology at the Wieng Yong House Museum: The FabricVR projectWatsaporn Arayaphan; Kannikar Intawong; Kitti Puritat
1-Jan-2019Enhanced knowledge and engagement of students through the gamification concept of game elementsKitti Puritat
19-Apr-2017Enhancing Assistive Technology by the modification of the Thai word prediction application to improve the usability of students with learning disabilitiesKitti Puritat; Manatchai Thatu; Pradorn Sureephong
1-May-2022Enhancing Intrinsic Motivation of Librarian Students using Virtual Reality for Education in the Context of Culture Heritage MuseumsWatsaporn Arayaphan; Orasa Sirasakmol; Wanvimol Nadee; Kitti Puritat
1-May-2017Enhancing user performance and engagement through gamification: Case study of aqua republicaPradorn Sureephong; Kitti Puritat; Suepphong Chernbumroong
1-Jan-2021A Framework of Developing Mobile Gamification to Improve User Engagement of Physical Activity: A Case Study of Location-Based Augmented Reality Mobile Game for Promoting Physical HealthKannikar Intawong; Kitti Puritat
1-Jan-2021A gamified mobile application for first-year student orientation to promote library servicesBhornchanit Leenaraj; Watsaporn Arayaphan; Kannikar Intawong; Kitti Puritat
1-Jan-2019A gamified mobile-based approach with web monitoring for a crowdsourcing framework designed for urban problems related smart government: A case study of Chiang Mai, ThailandKitti Puritat
1-Jan-2021Integrating the Webinar as a Tool to Support Adult Training: A Case Study on the Training for Entrepreneurs of SMEs in ThailandPakinee Ariya; Kannikar Intawong; Kitti Puritat
15-Apr-2019Knowledge expert co-creation-based conceptual framework for educational gamePakinee Ariya; Kitti Puritat; Kannikar Intawong
1-Jan-2017Massive open online course related learning style and technology usage patterns of Thai tourism professionalsSuepphong Chernbumroong; Pradorn Suereephong; Kitti Puritat
1-Mar-2020The Multi-Criteria Decision Model using ANP approach for selection ERP Software of SMEs in the Upper North Region of ThailandPakinee Ariya; Kitti Puritat