Please use this identifier to cite or link to this item: http://cmuir.cmu.ac.th/jspui/handle/6653943832/77655
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dc.contributor.authorSupara Grudpanen_US
dc.contributor.authorSirprapa Wattanakulen_US
dc.contributor.authorNoppon Choosrien_US
dc.contributor.authorPatison Paleeen_US
dc.contributor.authorNoppon Wongtaen_US
dc.contributor.authorRainer Malakaen_US
dc.contributor.authorJakkrit Klaphajoneen_US
dc.date.accessioned2022-10-16T08:10:25Z-
dc.date.available2022-10-16T08:10:25Z-
dc.date.issued2020-01-01en_US
dc.identifier.issn16113349en_US
dc.identifier.issn03029743en_US
dc.identifier.other2-s2.0-85101375889en_US
dc.identifier.other10.1007/978-3-030-65736-9_15en_US
dc.identifier.urihttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85101375889&origin=inwarden_US
dc.identifier.urihttp://cmuir.cmu.ac.th/jspui/handle/6653943832/77655-
dc.description.abstractThe success of stroke rehabilitation therapy is highly associated with patient cooperation. However, the repetitive nature of conventional therapies can frustrate patients and decrease their discipline in working out the physical therapy program. Serious games have shown promising outcomes when applied to tasks that require human engagement. This research focuses on sharing experiences and lessons learned from designing serious games using VR technology in cooperation with medical experts including rehab physicians, occupational therapists and physiotherapists to identify requirements and to evaluate the game before applying with stroke patients. The game has the objective to create an immersive environment that encourages the patient to exercise for recovery from stroke-induced disabilities. It is delicately designed to fit the stroke sufferers in Thailand, meanwhile, to integrate proper clinical physio therapeutic patterns based on the conventional therapy. Game design challenges for stroke patients and our solutions applied in the games were described. Our results of the preliminary field test revealed positive feedback on enjoyment and game features from physicians and physiotherapists. Finally, technical issues and suggestions for improvement were collected to adjust the game for the clinical trial with stroke patients in the next phase.en_US
dc.subjectComputer Scienceen_US
dc.subjectMathematicsen_US
dc.titleVirtual Reality Games for Stroke Rehabilitation: A Feasibility Studyen_US
dc.typeBook Seriesen_US
article.title.sourcetitleLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)en_US
article.volume12523 LNCSen_US
article.stream.affiliationsUniversität Bremenen_US
article.stream.affiliationsChiang Mai Universityen_US
Appears in Collections:CMUL: Journal Articles

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