Please use this identifier to cite or link to this item: http://cmuir.cmu.ac.th/jspui/handle/6653943832/76361
Title: End-to-End Data Pipeline in Games for Real-Time Data Analytics
Authors: Noppon Wongta
Juggapong Natwichai
Authors: Noppon Wongta
Juggapong Natwichai
Keywords: Computer Science;Engineering
Issue Date: 1-Jan-2021
Abstract: Data pipeline architecture in game is a system that captures, organizes, and routes data, which enables reporting or data analytics. Such results can be utilized by game developers. A main challenge is that to allow huge data from the game clients to flow to the system, while the core game processing must not be interrupted. This paper reviews thorough concepts related to the game analytics. In addition, the observations of the data pipeline components in games are made and discussed to evaluate the challenges which are real-time data pipeline and in-memory process implementation.
URI: https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85102071988&origin=inward
http://cmuir.cmu.ac.th/jspui/handle/6653943832/76361
ISSN: 23674520
23674512
Appears in Collections:CMUL: Journal Articles

Files in This Item:
There are no files associated with this item.


Items in CMUIR are protected by copyright, with all rights reserved, unless otherwise indicated.