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dc.contributor.authorKitti Puritaten_US
dc.contributor.authorPhimphakan Thongthipen_US
dc.contributor.authorWanvimol Nadeeen_US
dc.contributor.authorOrasa Sirasakamolen_US
dc.contributor.authorSumalee Sangamuangen_US
dc.description.abstractLocomotion methods are user interaction approaches that assist users in navigating the virtual environment when using virtual reality display device of HMDs (head-mounted displays). Most previous studies have been focused on the locomotion techniques with joystick and teleport in general and gaming context. However, there are lack study of locomotion techniques in virtual museum for context of culture heritage. In this study, this paper presents a comparative evaluation with sixty participants of the three locomotions: Joystick Controller, Point & Teleport and Arm Swinging to measure sickness, presence and flow state. In order to evaluate, this paper developed the virtual museum of Himmapan animals ( which consisted of digital paint art, digitization objects, animation and digitization books. The results showed that Point & teleport less sickness of nausea than other techniques and Point & teleport also highest in perceived enjoyment than other techniques. However, we found no significant difference in presence. Finally, this paper suggested implementing Point & Teleport locomotion techniques in the application of virtual museums.en_US
dc.subjectEarth and Planetary Sciencesen_US
dc.titleVirtual Reality Locomotion in Place for Virtual Museum Exhibitions of Culture Heritage: Comparing Joystick Controller, Point & Teleport and Arm Swingingen_US
article.title.sourcetitleInternational Journal of Emerging Technology and Advanced Engineeringen_US
article.volume12en_US University of Technology Lannaen_US Universityen_US Mai Universityen_US
Appears in Collections:CMUL: Journal Articles

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