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DC Field | Value | Language |
---|---|---|
dc.contributor.author | Manissaward Jintapitak | en_US |
dc.date.accessioned | 2022-05-27T08:25:51Z | - |
dc.date.available | 2022-05-27T08:25:51Z | - |
dc.date.issued | 2022-01-01 | en_US |
dc.identifier.other | 2-s2.0-85127609838 | en_US |
dc.identifier.other | 10.1109/ECTIDAMTNCON53731.2022.9720401 | en_US |
dc.identifier.uri | https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85127609838&origin=inward | en_US |
dc.identifier.uri | http://cmuir.cmu.ac.th/jspui/handle/6653943832/72454 | - |
dc.description.abstract | Since 2016, when I first attended a nouveau knowledge management project for the 21st century by Chiang Mai University, classes under my responsibility have been conducted with active learning methods. In academic year 2019 and 2020, two elective subjects in an undergraduate program in animation and visual effects, College of Arts, Media and Technology, Chiang Mai University: 951366 Digital Movie for Edutainment and 951354 Mascot Design, were introduced respectively. Some fund was also granted to support an active learning activity which integrated the two subjects with project-based learning (PjBL), with the aim to produce potential creative media. The report is to share the experience specifically the management, the role of the facilitator in the project, in which the students were integrated and learnt to protect themselves from COVID-19 pandemics with support from Faculty of Nursing, Chiang Mai University with the information for the modules. The outcomes of the learning and activities were 6 mascots for departments in the college which show features of the campaign to prevent COVID-19, as well as 14 groups, create three-minute footages, which became resources to create fourteen-minute media for publicity according to the main purpose of the project. | en_US |
dc.subject | Arts and Humanities | en_US |
dc.subject | Computer Science | en_US |
dc.subject | Decision Sciences | en_US |
dc.subject | Engineering | en_US |
dc.title | Project-Based Learning (PjBL) to Enhance student's Competencies via 'Stay Safe and Stay Healthy' Project | en_US |
dc.type | Conference Proceeding | en_US |
article.title.sourcetitle | 7th International Conference on Digital Arts, Media and Technology, DAMT 2022 and 5th ECTI Northern Section Conference on Electrical, Electronics, Computer and Telecommunications Engineering, NCON 2022 | en_US |
article.stream.affiliations | Chiang Mai University | en_US |
Appears in Collections: | CMUL: Journal Articles |
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