Please use this identifier to cite or link to this item: http://cmuir.cmu.ac.th/jspui/handle/6653943832/71433
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dc.contributor.authorKeattikorn Samarnggoonen_US
dc.date.accessioned2021-01-27T03:45:28Z-
dc.date.available2021-01-27T03:45:28Z-
dc.date.issued2020-01-01en_US
dc.identifier.other2-s2.0-85097772731en_US
dc.identifier.other10.34190/GBL.20.048en_US
dc.identifier.urihttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85097772731&origin=inwarden_US
dc.identifier.urihttp://cmuir.cmu.ac.th/jspui/handle/6653943832/71433-
dc.description.abstract© ECGBL 2020.All right reserved. This paper presents the design and implementation of a system that facilitates the development of new mechanics for a cooperative gameplay. The system utilises a microcontroller with sensors and actuators to create a gameplay that requires players' interaction as a team to complete the game's objective. Players are separated into two roles that each role possesses unique abilities and information i.e., a field player and a control centre player. The former has the ability to move and take action around the battlefield while the latter has the ability to detect the hidden enemies and can send the reinforcements to the field player upon request. Therefore, players need to act in collaboration to fulfil the game mission. The result shows that the system can encourage players to have more mutual engagement, increase face-to-face interaction, enhance the collaborative gameplay environment. These encouragement factors could provide an improvement in game-based learning experiences and applications.en_US
dc.subjectComputer Scienceen_US
dc.subjectSocial Sciencesen_US
dc.titleAn application of microcontroller for cooperative learning gamesen_US
dc.typeConference Proceedingen_US
article.title.sourcetitleProceedings of the 14th International Conference on Game Based Learning, ECGBL 2020en_US
article.stream.affiliationsChiang Mai Universityen_US
Appears in Collections:CMUL: Journal Articles

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