Please use this identifier to cite or link to this item: http://cmuir.cmu.ac.th/jspui/handle/6653943832/70609
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dc.contributor.authorKochaphan Phiromen_US
dc.contributor.authorTeerawat Kamnardsirien_US
dc.contributor.authorSomporn Sungkaraten_US
dc.date.accessioned2020-10-14T08:35:25Z-
dc.date.available2020-10-14T08:35:25Z-
dc.date.issued2020-09-01en_US
dc.identifier.issn16604601en_US
dc.identifier.issn16617827en_US
dc.identifier.other2-s2.0-85089682095en_US
dc.identifier.other10.3390/ijerph17176079en_US
dc.identifier.urihttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85089682095&origin=inwarden_US
dc.identifier.urihttp://cmuir.cmu.ac.th/jspui/handle/6653943832/70609-
dc.description.abstract© 2020 by the authors. Licensee MDPI, Basel, Switzerland. Physical and cognitive declines are significant risk factors for falls. Promising evidence suggests that combined physical-cognitive training would be an effective fall risk reduction and cognitive improvement intervention. However, a limited number of studies have been conducted and findings have been inconclusive. This study investigated the effects of interactive physical-cognitive game-based training on the fall risk and cognitive performance of older adults. Forty participants were randomly allocated to the intervention (n = 20) and control (n = 20) groups. Participants in the intervention group performed a 1 h session, 3 times a week for 12 weeks of the interactive physical-cognitive game-based training program. Fall risk (Physiological Profile Assessment, PPA; and Timed Up and Go, TUG) and cognitive outcome (Montreal Cognitive Assessment, MoCA) were assessed at pre-and post-intervention. Thirty-nine participants (mean age = 69.81 ± 3.78 years) completed the study (97.5%). At the end of the trial, participants in the intervention group demonstrated significant improvement in the PPA fall risk score (p = 0.015), postural sway (p = 0.005), MoCA score (p = 0.001), and TUG-dual task (p = 0.045) compared to controls. In conclusion, the interactive physical-cognitive, game-based training was effective in reducing physiological fall risk and improving cognitive function in community-dwelling older adults.en_US
dc.subjectEnvironmental Scienceen_US
dc.subjectMedicineen_US
dc.titleBeneficial effects of interactive physical-cognitive game-based training on fall risk and cognitive performance of older adultsen_US
dc.typeJournalen_US
article.title.sourcetitleInternational Journal of Environmental Research and Public Healthen_US
article.volume17en_US
article.stream.affiliationsChiang Mai Universityen_US
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