Please use this identifier to cite or link to this item: http://cmuir.cmu.ac.th/jspui/handle/6653943832/67742
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dc.contributor.authorKitti Puritaten_US
dc.date.accessioned2020-04-02T15:02:34Z-
dc.date.available2020-04-02T15:02:34Z-
dc.date.issued2019-01-01en_US
dc.identifier.issn18657923en_US
dc.identifier.other2-s2.0-85081255051en_US
dc.identifier.other10.3991/ijim.v13i12.10989en_US
dc.identifier.urihttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85081255051&origin=inwarden_US
dc.identifier.urihttp://cmuir.cmu.ac.th/jspui/handle/6653943832/67742-
dc.description.abstract© International Association of Online Engineering. Crowdsourcing in smart cities has rapidly grown with the buildup of the internet of things which has enabled citizens who are similarity thinking in the society to become increasingly connected with one another delivering information to the government in order to plan the city. This article proposes a gamified crowdsourcing framework for smart governments to solve urban problems. It could help government officers to organize the deliveries regarding the city's characteristics. We applied game elements from the Gamification Concept in a mobile application in order to engage the citizens in our framework. We evaluated the framework for 2 months which had 548 citizens according to system data. According to our crowd sourcing project the most important issues that Chiang Mai is facing are pollution and traffic jams.en_US
dc.subjectComputer Scienceen_US
dc.titleA gamified mobile-based approach with web monitoring for a crowdsourcing framework designed for urban problems related smart government: A case study of Chiang Mai, Thailanden_US
dc.typeJournalen_US
article.title.sourcetitleInternational Journal of Interactive Mobile Technologiesen_US
article.stream.affiliationsChiang Mai Universityen_US
Appears in Collections:CMUL: Journal Articles

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