Please use this identifier to cite or link to this item: http://cmuir.cmu.ac.th/jspui/handle/6653943832/58189
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dc.contributor.authorSuepphong Chernbumroongen_US
dc.contributor.authorPradorn Sureephongen_US
dc.contributor.authorKarim Tabiaen_US
dc.contributor.authorYoeven D. Khemlanien_US
dc.date.accessioned2018-09-05T04:20:52Z-
dc.date.available2018-09-05T04:20:52Z-
dc.date.issued2018-06-08en_US
dc.identifier.other2-s2.0-85049892869en_US
dc.identifier.other10.1109/ICDAMT.2018.8376522en_US
dc.identifier.urihttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85049892869&origin=inwarden_US
dc.identifier.urihttp://cmuir.cmu.ac.th/jspui/handle/6653943832/58189-
dc.description.abstract© 2018 IEEE. Since Thai dance training system has been developed as preliminary work in AniAge project, we found that this training system was still lack of learning motivation and entertainment features which could be led to the major problem such as high dropout rate. Therefore, 'Thai dance training game-based model' has been proposed as a game-based learning framework which helps to promote learning motivation. The list of Thai dance instructional content, game characteristic, and a game cycle is also mentioned in this work. The combination of Thai dance and game-based learning could provide an interesting and challenging learning environment for the users.en_US
dc.subjectArts and Humanitiesen_US
dc.subjectComputer Scienceen_US
dc.subjectEngineeringen_US
dc.titleThai dance training game-based modelen_US
dc.typeConference Proceedingen_US
article.title.sourcetitle3rd International Conference on Digital Arts, Media and Technology, ICDAMT 2018en_US
article.stream.affiliationsChiang Mai Universityen_US
article.stream.affiliationsUniversite d'Artoisen_US
article.stream.affiliationsTemasek Polytechnicen_US
Appears in Collections:CMUL: Journal Articles

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