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DC Field | Value | Language |
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dc.contributor.author | Pradorn Sureephong | en_US |
dc.contributor.author | Kitti Puritat | en_US |
dc.contributor.author | Suepphong Chernbumroong | en_US |
dc.date.accessioned | 2018-09-05T03:34:40Z | - |
dc.date.available | 2018-09-05T03:34:40Z | - |
dc.date.issued | 2017-05-01 | en_US |
dc.identifier.other | 2-s2.0-85019997361 | en_US |
dc.identifier.other | 10.1109/SKIMA.2016.7916223 | en_US |
dc.identifier.uri | https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85019997361&origin=inward | en_US |
dc.identifier.uri | http://cmuir.cmu.ac.th/jspui/handle/6653943832/57080 | - |
dc.description.abstract | © 2016 IEEE. Implementing game-elements could be beneficial for both participant motivation and performance or outcome. Thus, several researches have argued that the value of gamification could come at a cost to experience or reliability of the task. However, there are only a few studies focusing on game elements and their effect on user performance. In our research, in a set of studies we examined the effects of cooperation, leader boards and awarding badges-basic elements of gamification-by the application of a serious game called Aqua Republica, developed in collaboration with the UNEP-DHI Centre. The experiment design was based on a performance comparison between a 'Gamified' group and a 'Non-Gamified' group playing Aqua Republica with different gamification environment settings. The indicators of the experiments directly measured the actual use in terms of numerical indicators and self-report. In addition, we have found that using leveling and achievement for the 'Gamified' group resulted in a slightly higher performance compared to the 'Non-Gamified' group. The overall performance was higher throughout the whole session in the 'Gamified' group. | en_US |
dc.subject | Computer Science | en_US |
dc.subject | Decision Sciences | en_US |
dc.title | Enhancing user performance and engagement through gamification: Case study of aqua republica | en_US |
dc.type | Conference Proceeding | en_US |
article.title.sourcetitle | SKIMA 2016 - 2016 10th International Conference on Software, Knowledge, Information Management and Applications | en_US |
article.stream.affiliations | Chiang Mai University | en_US |
Appears in Collections: | CMUL: Journal Articles |
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