Please use this identifier to cite or link to this item: http://cmuir.cmu.ac.th/jspui/handle/6653943832/56639
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dc.contributor.authorKannika Daungcharoneen_US
dc.date.accessioned2018-09-05T03:28:20Z-
dc.date.available2018-09-05T03:28:20Z-
dc.date.issued2017-04-19en_US
dc.identifier.other2-s2.0-85019223740en_US
dc.identifier.other10.1109/ICDAMT.2017.7904960en_US
dc.identifier.urihttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85019223740&origin=inwarden_US
dc.identifier.urihttp://cmuir.cmu.ac.th/jspui/handle/6653943832/56639-
dc.description.abstract© 2017 IEEE. The learning style in these day has been changed since the traditional style has been replaced by the modern style of learning processes using new technology such as social media, smart phone or edutainment. Nowadays, simulation game plays an important role in educational ground because its characteristic can enhances the learners' motivation. The paper aims to purpose the novel idea of how to identify appropriate factors which relate to the learner's motivation for supporting the computational thinking skills via simulation game. This is importance because games are considered as efficiency tools in which lecturers can employ to escalate the interest of lessons and to make the learning to be more effective.en_US
dc.subjectArts and Humanitiesen_US
dc.subjectComputer Scienceen_US
dc.titleEnhancement the computational thinking skills via the simulation gameen_US
dc.typeConference Proceedingen_US
article.title.sourcetitle2nd Joint International Conference on Digital Arts, Media and Technology 2017: Digital Economy for Sustainable Growth, ICDAMT 2017en_US
article.stream.affiliationsChiang Mai Universityen_US
Appears in Collections:CMUL: Journal Articles

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